Through the
documentary “Life 2.0” by Springarn-Koff, I understood that there are a lot of
people out there prefer to live in their virtual life, which is more likely
known as their ‘second life’. These group of people are living through an
online software named Second Life (SL)
with their customized avatars that represented their identity. It doesn’t mean
they are lifeless, it is just the way they wanted to live, said one of the
interviewees; as some of them still have their connections with their social
life in reality, though it is limited. All the interviewees said that they are
feeling real in the SL, even if it is virtual. This is because they can have
all kinds of social activities in their SL as in the real life, for example,
meet a ‘life partner’, build a ‘family’, having sexual activities, have your
own business, commit suicide at the same time kill others whom are innocent,
and also choosing your sexual identity and orientation. Of course, all the
activities above are done by just clicking and communicating with the avatars
that are being created.
When they are asked on how they could just
closed themselves in the room, especially in the dark one, to enjoy the SL with
those avatars; other than feeling it real, a woman, Detroit said that nothing
could be more than earning money by just clicking on the screen and playing the
online games; while living in squalor in her parent’s basement, working in her
pajamas 20 hours a day. Another man, Ayya, even lost his girlfriend in his real
life due to his SL avatar as an 11 year-old girl, yet it was because of his
emotional trauma of being molested or raped when he was 11. Even married
couples could divorced on the reason of they wanted to live with their SL life
partner for real, which ended up with an argument when they started to live
together and the guy went to India with unknown reason. For me, this
documentary is less about the realities of SL, an immersive online world, than
it is about the offline pathologies of the people who had chosen to live there.
“Life 2.0” would have been more
interesting and original if it, like its subjects, had dwelled more in the
virtual world, and if it had told us more about that world’s mechanics and
folkways.
The stories are interesting enough on
their own terms even though they are just typical as 20 million registered
members, even more than that of the service; which most of this is harmless. For
instance, Detroit had primarily gave us a shock with the visual contrast
between her SL avatar and her actual body. It’s way too enough to make us feel
want to escape from the real world. Ayya, whom previously profiling himself as
an 11 year-old girl, too one of the members that had tried to escape from real
life, escaping from his emotional trauma particularly; had finally re-profile
himself with a new identity after he had come across and face his trauma during
his childhood and realizing he had lose his love ones. It could be said that
this SL had directly influenced the members of it service by providing the
satisfaction creating a new identity that they wanted to present themselves through
online virtual world and doing what they wanted to do freely. They entered a
new reality with that new identity, virtually yet more likely like our own; with
digital altered egos that can be sculpted and manipulated to the heart’s
desire, reality, fantasy, or a healthy mix of both. Within this alternate
landscape, escapism abounds, virtual relationships are formed, and a real-world
economy thrives; had effectively blurred the lines between reality and ‘virtual’
reality.
The director had successfully managed to
create this drama which lead us to question not only who we are, but who we
long to be, by assuming his own avatar and immersing himself into the worlds of
SL to find out the core of basic human interaction deeply. Indeed, after
watching this documentary, I found out that profiling ourselves into another
identity, of course more or less, it created contrast between the ‘us’ in real
life and the virtual ones; yet at the same time, it had gave us chance to
explore who do we really wanted to be. People tend to escape from the reality
mainly because they found themselves lost with attitudes of people (stereotyping,
prejudice, discrimination) around them. At least for them, the virtual world,
their second life, could have less problem of these. However, this kind of idea
wasn’t, or isn’t, truly being accepted in the society, voices of objections are
somehow a huge forces that this group of people that wanted to run away from
the reality more with the thought of "I'm real. He's fake".
“No kids, it's an 18+ game. It gives fulls creative tools including a lightweight scripting language anyone can learn, expect disturbing creations. Learn to dodge things you don't like, it's still the internet. It was meant as a social environment for the creative. Leave it at that,” said a member in reviews of social Second Life.
ReplyDeleteSemi agree with that statement. Everyone knows that the Second Life social game is addictive that only allows adult (18 years and above) to sign up. As an adult, one should be able to control themselves. Time management is important that one should know what to prioritize. Indeed, it is a game that is meant to be part of entertainment not to take over your life! You can't eat, breathe and sleep computerized. On the other hand, I believe that everyone can easily default (cheat in a way) about their age when signing in Second Life. Although this game was so called only for those age 18 and above, who doesn't know how to lie their age on the internet? People are not academically foolish and be much too truthful to portray their real age. However, bear the consequences.
“This game ruined my life, and quite possibly will ruin yours.
When I was 11, I was a lost soul. I had no friends, had depression, low self esteem, and was one of those mature looking, but inside very impressionable kids. One day I was browsing the Internet and came across this website, "Second Life." it looked like everything I had hoped for. New beginnings. A chance to be a pretty, sociable girl. Only problem? It was for 18+ only. I didn't think much of lying about my age. After all, I wasn't academically stupid and knew how to accurately portray an eighteen year old. Well, that was one of the most regrettable mistakes I've made. Ever. By the time I was eleven, I'd become a potty-mouthed, stupid, shopaholic, cybering addict who was failing all of her classes because she spent several hours a day chatting with shallow friends. I'm ashamed. That game is lime crack. It doesn't solve anything and does nothing but wreck you from the inside out. And, the horrifying thing is; I can't get off of this website, it's so boring, but so horrifyingly addicting. I'm only 13, and I feel as if I'm on a doomed road. I've told my parents about this and they've uninstalled it from my computer, but I know how to work a computer and how to hide the application from my parents. TL;DR-do not touch this game. It ruins lives” said another member in the review of Second Life.
At least this girl, gives a good advise though she's still immersed into the game.
Well, for me, I think people will eventually grown up and be realistic, you can hide yourself forever in the virtual world.
DeleteNo matter how pain, how sad, how stress, how awful your life is, you have to put them into one piece, and counter with then one day, you can run away now, but you can't rhn away forever.
Everyone born with responsibility, each and every one of us, I believe each of us had been assigned our unique tasks to be completed.
Virtual world could only be a place to release stress, an escape, but it definitely won't be a solution to problem.
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DeleteThere is no point to blame for things that happens after online gaming addiction. As Mei Sann said, since it is created for adults who are 18 years old and above, they should be able to discipline themselves. They should have understand what they obtained from SL is just a fantasy and, indifferent from real life, one can not have absolute control over his life as what he has done in SL social games. After gaming is done, they still have to return to their real life.
ReplyDeleteIn such, even they are addicted in SL games, they should clear about the existing differences between SL and real life. As SL will be ended someday in the future where real life will still continue till his last breath.
in my opinion, if i given choice to choose either to live in the virtual world or in the reality world, definitely i am gonna choose to live in virtual world, because all the human have are power to do anything what they want to do and achieve, its not too hard like in the reality world. virtual world make my life is so fantastic and amazing. But in the reality world, i have to faced stress and difficulty time first to get what i want and achieve. so many feeling that i learn in the reality world, and i really don't like it so much. i learn to hate people and also people around me make me feel to damn and down to my self. but i know i am a human being, so i have to faced the the reality world, and wake up from my virtual world.
ReplyDeleteWhen someone is stress or feel meaningless in his or her life, perhaps he or she will get into the virtual world to evade the issues. People will feel happy for awhile because they can hide themselves up in a virtual world that no one can find, however, I do not think that escaping can help someone to settle an issue. Everyone must move on no matter how difficult his or her life is. Look forward. Face your failure. Accept your failure and finally, forget your failure. It is hard to move on and get through the unhappiness things but we still have to. :)
ReplyDeleteBagi saya, kehidupan dalam dunia kedua ini adalah sesuatu yang bersifat palsu. Individu mengubah identiti dalam dunia kedua ini tidak mempunyai keyakinan diri yang tinggi kerana mereka takut dan malu untuk berhadapan dengan dunia sebenar. Terdapat banyak kesan yang negatif timbul iaitu leka dengan alam maya dan hidup dalam penipuan diri sendiri. Oleh itu, kita perlu yakin pada diri sendiri dan jangan mudah terpedaya oleh dunia alam maya kerana diri sebenar kita adalah dunia realiti.
ReplyDeleteAlthough I do not have an account in Second Life, I like to play online games and like to do interaction with people in the virtual world. However, this does not mean that I will get addicted in the virtual world. I think that as adults, we have to be rational to differentiate the real world and virtual world. We are not children anymore. We have to be responsible on what we did and what we want to do. Everyone has their choice of life but we have think twice about the choice that we make.
ReplyDelete